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Thursday, August 10 • 2:00pm - 3:15pm
Mob Programming: a Live Action Role Playing Game (Willem Larsen)

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Limited Capacity seats available


Abstract:
When done right, mob-programming can be thought of as the "bulldozer" of development practices - it is thorough and unstoppable. Clean maintainable code, massive team learning, and a breakdown of knowledge silos are a natural consequence of developing software in this way.
Of course, "when done right" is the catch. If your team mobs long enough you'll reinvent many of the successful roles and sub-practices that make mobbing soar. But why wait? "Mob Programming: the Role Playing Game" is a gamified mob programming experience where you will actively practice and integrate the behaviors and roles that make for successful mobbing, saving your team time and effort. Mob skills also apply to pairing, and the Mob is a great forum for improving paired development.
The game involves team coding, solving a code kata in real time with the support of everyone present.

Learning Outcomes:
  • Attendees will reflect on and improve how they use their tooling
  • Attendees will learn to sift for the best group idea to implement
  • Attendees will learn to communicate their ideas in both finely-detailed and high-abstraction ways
  • Attendees will learn to focus on how they can best contribute in any moment to the mob's mission, technically and interpersonally
  • Attendees will learn the basic successful structure of a mob and how to build on it


Speakers

Thursday August 10, 2017 2:00pm - 3:15pm EDT
F2